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RealKo Engine: Map 07 updated

After a prolong working time of RealKo Engine.
Now it’s in the final state to release it to my client, Aeronautical Radio of Thailand.

Below is the very mess talk of mine for today closes to morning (not even check the grammar). Many things will be exposed in talkative way in some forms. You may enjoy those [...]

RealKo Engine: Update working gallery

Hey, my friends.

After having a good long rest, I decide to come back quickly and start to work again!!

Programmer should have some naps right? If energy is too low, or some of the motivation has gone, it’s the time to refresh thing up by doing anything that not involving with code. That the couple of [...]

RealKo Engine: Airplane asset and their functionality

Welcome back my friends.

Lots of improvement in term of airplane asset and its related functionality inside the engine have been done. They are now quite close to stable.

For what I have planned before dumpping myself into the code is this.
For the airplane asset configuration, there are many type of airplane such as “Boeing 747 - [...]

RealKo Engine: Apply textureset with airplane

Hey, we meet again.
I hope to come back in a while and post something in progress about my RealKo Engine.
Okay, this time I will show you the real stuff of airplane applied with diffuse/specular/normal mapp.

I have found out by myself, get the feeling that only the diffuse map is not enough in this modern day. [...]

Map (included bone issue)

.gallery {
margin: auto;
}
.gallery-item {
float: left;
margin-top: 10px;
text-align: center;
width: 50%; }
.gallery img {
border: 2px solid #cfcfcf;
}
.gallery-caption {
margin-left: 0;
}

Outline of part of the Suvarnabhumi Airport.

Tower is on the left.

From another position.

Far from the tower.

Another side that also far from the tower.

See all the detail?

Same scene applied with fog. (No texture yet)

From another position.

Compare this with the outline one.

More depth [...]