This test focuss on the shadowing system implemented with XNA 3.0, along with the diffuse and specular lighting.
It is rendered with onboard intel graphics chip.
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This test focuss on the shadowing system implemented with XNA 3.0, along with the diffuse and specular lighting. Like Share it on |
GameGraphics ImplementationXNA Blog |
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Copyright © 2010 Haxpor - All Rights Reserved This work is licensed under a Creative Commons Attribution 3.0 United States License.
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