Hey, nice to be here again.
Now the map is updated (current code is 3), you will see quite of improvement stuffs in the scene.
The map now included with buildings, highways, trees, lots of texture lights, the emissive map (which you can see the building turns on its own lights in the night), and more and more detail on textures.
My artist has done quite a great job here. Lots of the time which he spent on the detailing the textures for each mesh. Diffuse, normal, specular, and emissive map and others too, when integrated with RealKo Engine, can give nice and virtualized both in feeling and actual quality in the scene.
I have captured a lot of screenshots here so I dont want to waste any time now, just see them below.
Last 13 screenshots (before last 2) of above gallery are the most recently updated from my experiment with light’s properties.
I have changed the position, color, specular intensity, radius, etc of the light itself just to see the different in variety in the scene. There are 1 directinal light for sun, and other 10-13 for point lights in the scene you just saw above.
Sorry for my english this time, it’s quite late now and I feel blurry. But I really want to finish the post to show you the improvement right away, so please don’t mind this thing :)
Til next time my friends.
Thanks for coming by.












































































