From what I have done now, integrating the particle system from creator club into my deferred shading system. I have 2 options as this case also can be applied to you too for the approaches I gonna use to integrate this stuff.
First, it’s the simplest one which can be done without much effect. NO [...]
Deferred shading rendering system is what the system that I integrated and used as the main building block for my “RealKo Engine”.
Okay, just go straight to what I want to say now.
I have found the problem of lighting when I used deferred shading as the rendering system. I knew that all the geometry information is [...]