Hey, we meet again.
I hope to come back in a while and post something in progress about my RealKo Engine.
Okay, this time I will show you the real stuff of airplane applied with diffuse/specular/normal mapp.
I have found out by myself, get the feeling that only the diffuse map is not enough in this modern day. [...]
Everyone, I want to tell you that I have solved the problem now.
For what I have done is simple, draw particle scene on top of the deferred scene as Shawn said.
Also the external scene like particle scene in this case involves with the depth buffer, thus like MJP said, we must be aware when using [...]
Have you ever wonder how to implement the lighting in the cloudy and raining day?
For me, the answer is “yes”. By jump across directly to 3d world would be a bit of difficulty, so I decide to do it in 2d first.
The behavior of the lighting in natural is complex and unpredictable, we always try [...]