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RealKo Engine (Journal diary of working in progress)

Everyone, I want to tell you that I have solved the problem now.

For what I have done is simple, draw particle scene on top of the deferred scene as Shawn said.
Also the external scene like particle scene in this case involves with the depth buffer, thus like MJP said, we must be aware when using [...]

RealKo Engine diary journal (lightOcclusion concern)

Deferred shading rendering system is what the system that I integrated and used as the main building block for my “RealKo Engine”.

Okay, just go straight to what I want to say now.
I have found the problem of lighting when I used deferred shading as the rendering system. I knew that all the geometry information is [...]