From what I have done now, integrating the particle system from creator club into my deferred shading system. I have 2 options as this case also can be applied to you too for the approaches I gonna use to integrate this stuff.
First, it’s the simplest one which can be done without much effect. NO [...]
Wow, quite alot of enhancement for me though.
This time I up for even another level, with the adding of fog to the watercity scene, and you can setting the fog’s properties in real-time.
It’s quite nice.
Of course, you can download my project file at the bottom to learn it by yourself.
Enjoy!!
.gallery {
margin: auto;
}
.gallery-item {
float: left;
margin-top: 10px;
text-align: [...]