Hello you guys.
I have updated RealKo Engine to fix the issues proposed by users at
There are major 4 issues as follow.
1. Lots of resource being loaded is too large, slow loading process should be avoid
2. Changing the new offset of airport should affect others transportation object (airplane, cars, etc)
3. Be able to flexibly add new type of airplanes.
4. Option to enter the test scene, for fast debugging and testing simulation
Issue 2, 3, and 4 are already fixed but left 1 as the long process to tackle down.
For a little more detail, the transportation object now consists of 3 rotateable meshes, users don’t need to specify them all in the config file, but they are all optional. This way, by becoming more and more generic in the format, the good is given to users. You can see the detail of format of transportation of config file from the same solution file below.
The main problem is the resource management and loading. I have tested it, and it requires at least 2GB to handle those models, airplanes, and etc. Note that those model of airport and airplane is the most complex one that will be really use in the simulation, it’s Suvarnabhumi Aiport. So if I can tackle and find the way of rewriting the content management to be more efficient then it will cover all others airport. :)
And I want to say that from now on, a changelog will be available so you can see what’s updated.


