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Sound Wrapper Control (SoundEntity)

When it’s time to play sound effect enhancing your game’s feeling, you need some flexible control over playback of the sound itself.

Then it come to SoundEntity with this post. Imagine when you start your game with the welcome mainmenu screen with only 2 UI Buttons available for users to click on which are “Play”, and [...]

Wekarusung Engine

If you visited my blog since some time now, you would notice that what I have said sometime it’s not gonna be true.

Yep, i dont have time to accomplish all the stuff that came out from my mouth, sorry again.

Anyway, right now I have a good project with my teammates, it’s Imagine Cup 2010: Game [...]

Give me that low level of control

After fully 1 year and a half for that of object oriented game programming with C#, XNA, it turns out that I can develop game with pace, and quite clean in architecture.
Newcomers should be able to create game in no time with XNA framework. But one interesting point is that “how well they know the [...]

Before next coding…

Hi my friends.
Just relief that I can say “hi” to you again. After the long period of studying and doing college’s projects (like a pile!!).

For now, RealKo Engine is stable. The current version is 1.01. Many features are updated and some minor issues are fixed. I have tested the engine with networking test bed, the [...]

RealKo Engine (raining in action)

I have uploaded the video to show one of the weather feature of the engine to youtube.
Sorry for the quality of video, I want it to be as small as possible, and also this is my first time for uploading this stuff.

Please compared this to the following captured screenshot directly from my computer, the quality [...]