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RealKo Engine: Map 07 updated

After a prolong working time of RealKo Engine.
Now it’s in the final state to release it to my client, Aeronautical Radio of Thailand.

Below is the very mess talk of mine for today closes to morning (not even check the grammar). Many things will be exposed in talkative way in some forms. You may enjoy those [...]

Texture mapping techniques

.gallery {
margin: auto;
}
.gallery-item {
float: left;
margin-top: 10px;
text-align: center;
width: 50%; }
.gallery img {
border: 2px solid #cfcfcf;
}
.gallery-caption {
margin-left: 0;
}

Diffuse and specular texture mapped to the floor

Just the same but more closer look!

Very close look! But with different specular texture.

Apply with some real scene, with lighting affect on the floor.

Full functioning

The testbed I have recently done so far, this time [...]

Shadowing mapping.

This test focuss on the shadowing system implemented with XNA 3.0, along with the diffuse and specular lighting.
It is rendered with onboard intel graphics chip.