Categories

RealKo Engine: Apply textureset with airplane

Hey, we meet again.
I hope to come back in a while and post something in progress about my RealKo Engine.
Okay, this time I will show you the real stuff of airplane applied with diffuse/specular/normal mapp.

I have found out by myself, get the feeling that only the diffuse map is not enough in this modern day. [...]

Water reflection testbed (working gallery)

I want to show some of my screenshots taken from the recent testbed on “Water reflection”, from the ground up, it includes the diffuse texturing, specular texturing, specular highlighting, reflection, and ripple (or perturbation texturing).

Below you will find the screenshots from the start of the testbed’s process.

I am so sorry that I cannot include any [...]

Texture mapping techniques

#gallery-3 {
margin: auto;
}
#gallery-3 .gallery-item {
float: left;
margin-top: 10px;
text-align: center;
width: 50%; }
#gallery-3 img {
border: 2px solid #cfcfcf;
}
#gallery-3 .gallery-caption {
margin-left: 0;
}

Diffuse and specular texture mapped to the floor

Just the same but more closer look!

Very close look! But with different specular texture.

Apply with some real scene, with lighting affect on the floor.

Full functioning

The testbed I have recently done so far, [...]