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RealKo Engine: Airplane asset and their functionality

Welcome back my friends.

Lots of improvement in term of airplane asset and its related functionality inside the engine have been done. They are now quite close to stable.

For what I have planned before dumpping myself into the code is this.
For the airplane asset configuration, there are many type of airplane such as “Boeing 747 – [...]

Integrate Creator Club’s particle system into deferred shading system.

From what I have done now, integrating the particle system from creator club into my deferred shading system. I have 2 options as this case also can be applied to you too for the approaches I gonna use to integrate this stuff.

First, it’s the simplest one which can be done without much effect. NO [...]