Busy days, weeks, and months !
Turning down my head at the papers, and in front of the terminal typing things and stuff for the event / games what would happen for a next couple of months from now.
After the news of grants program being turned down, clearer goals and paths ahead waiting to be pro founded.
AltDevConf
The event I’ve accepted to be part of. The actual event will be happened in February 2012. Right now, I have submitted the outline to Jason Harris, head of Design Track.
You can take a look at my session via big flowchart here.
It mainly consists of 3 games as part of Junk Master series along with the issues/best practices I would like to share directly from working all those projects.
The complete presentation wil be finalized in the early of January, 2012.
Junk Master: The Mission of Recovery
After I’ve prolong worked on this project since around mid-4th year in University, on 22nd December this game will be announced publicly.
JubJub team mates and I along with our beloved mentor will be going to Kasikornbank, Paholyotin on that day and announce the game with guys from Microsoft, deans from Mahidol University and guys from Kasikornbank itself.
There’s a gap of 15 minutes for presses to play through our game. That’s probably more than enough at this particular of time I guess.
All major bugs and some suggestions gathered from players in beta testing period are fixed and applied to the game already. Anyhow, I’m fear in some sense that when reasonable high level of active players playing in Trade Center feature, this would drag me to look at it again. Nonetheless, this is game right ? Its actual life cycle wouldn’t end easily, maintenance and immediate response is like a policy to perform. Accept the changes, that’s all.
Check at my team page for more information about the game, or direct to this page for application page to play when it’s live. The game targets people in Thailand, it’s up to the policy from the bank in registration process whether they allow you to sign up or not. So check back when the game is live.
Craftmaster
This is my personal project working on since nearly a month ago.
It blends many style or gameplay together. Particularly similar gameplay to Battle heart, but applies the strong customization in crafting weapons and more strategy oriented.
Players will be playing as a supporting role who crafts weapons and assign to the peer army.
It’s for iOS and targeting on iPad.
This is my first attempt on making a game on this kind of platform switching from Windows for a while. As part of doing this, I’ve learned the ecosystem and how to work in this such environment.
I’ve got a guy for designing oriented, and another for 2d artist working with me.
At first, I’ve planned to finish it as soon as possible as you may know releasing the game in time of Christmas is a better choice than others. But now, probably I can’t make it happen, at least the demo will be out before new year.
I will keep update more about this game for next months to come.
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Back to work now guys, have a happy time through out the year.