Hi my friends.
Just relief that I can say “hi” to you again. After the long period of studying and doing college’s projects (like a pile!!).
For now, RealKo Engine is stable. The current version is 1.01. Many features are updated and some minor issues are fixed. I have tested the engine with networking test bed, the result is very good. Server is sending the data in the rate as same as the fixed rate of XNA Framework (16 ms each frame). No faster or no slower. Due to the networking environment is purely on LAN. The speed and bandwidth are not gonna be the big issue here. As I have calculated the usage of bandwidth of LAN from the exessive design of data packet sending across between server and client, it will only consume not more than 5 % of overall bandwidth of LAN which is very good. The actual percent is very lower than that, I can’t remember where that paper I put on.
Thus far the 3-4 months in developing RealKo Engine is well passed beyond doubt. It’s finished now as base. From now on I will add more features into the engine including “The Sun”, new type of airplane (helicopter, and airplane that has a turbine, more efficient and improved shadow algorithm, and minor code which can boost the flexibility of usage with engine.
Also I just checked my site back then 2 days ago, and I have found that on Tuesday, 9. There are strange large amount of visitors coming to my site. Then I checked the link. I can see Thai people from Thai Flight Simulator commend my engine with sweet words. I want to thanks them at this point for such a high praise. I also visit their FS and see their screenshots (http://www.thaiflight.com/mach/modules.php?name=Forums&file=viewtopic&t=10434&postdays=0&postorder=asc&start=120). I think that maybe it’s time for me to improve thing a little bit! Some screenshots I saw just trigger me on some features that I have missed (which of course not listed in the initial requirement of design paper. :), so I will put it into the future plan, thanks again.
Okay, last word for today. I personally think that I may put RealKo into open source someday. That could be great idea?



