Archive for the ‘News’ Category

Before next coding…

Friday, September 18th, 2009

Hi my friends.
Just relief that I can say “hi” to you again. After the long period of studying and doing college’s projects (like a pile!!).

For now, RealKo Engine is stable. The current version is 1.01. Many features are updated and some minor issues are fixed. I have tested the engine with networking test bed, the result is very good. Server is sending the data in the rate as same as the fixed rate of XNA Framework (16 ms each frame). No faster or no slower. Due to the networking environment is purely on LAN. The speed and bandwidth are not gonna be the big issue here. As I have calculated the usage of bandwidth of LAN from the exessive design of data packet sending across between server and client, it will only consume not more than 5 % of overall bandwidth of LAN which is very good. The actual percent is very lower than that, I can’t remember where that paper I put on.

Thus far the 3-4 months in developing RealKo Engine is well passed beyond doubt. It’s finished now as base. From now on I will add more features into the engine including “The Sun”, new type of airplane (helicopter, and airplane that has a turbine, more efficient and improved shadow algorithm, and minor code which can boost the flexibility of usage with engine.

Also I just checked my site back then 2 days ago, and I have found that on Tuesday, 9. There are strange large amount of visitors coming to my site. Then I checked the link. I can see Thai people from Thai Flight Simulator commend my engine with sweet words. I want to thanks them at this point for such a high praise. I also visit their FS and see their screenshots (http://www.thaiflight.com/mach/modules.php?name=Forums&file=viewtopic&t=10434&postdays=0&postorder=asc&start=120). I think that maybe it’s time for me to improve thing a little bit! Some screenshots I saw just trigger me on some features that I have missed (which of course not listed in the initial requirement of design paper. :), so I will put it into the future plan, thanks again.

Okay, last word for today. I personally think that I may put RealKo into open source someday. That could be great idea?

XNA Game Studio 3.1 is released now!!

Friday, June 12th, 2009

As the xna team works quite hard to get the new XNA Framework version out every period of time.
Now XNA Game Studio 3.1 is released.
You can find more information from http://creators.xna.com.

And also the important thing to note is that, if your project is relied on the framework version 3.0. You can upgrade your project into 3.1 with ease. Refer to http://creators.xna.com/en-us/article/convert30to31 for step-by-step.

I’m quite pleased with one of the features, more at http://creators.xna.com/en-US/news/xnagamestudio3.1, it’s about the sound stuff. Now you can play sound with just one method call, and it will do the burden job (initialize, releasing the resource, etc for us). Wow, it maybe the time we can take the sound into the game with fun feeling.

Enjoy new version everyone!.

Help the world by turning off your lights!

Saturday, March 28th, 2009

Let’s we help the world.


VOTE EARTH
Don’t wait until the end, we must save ourselves now.
By turning off the light for 1 hour, http://www.voteearth2009.org.

See that site for more detail on how you can be one of the sounds and spreading this all over!!!

Space Shuttle control by 1MB of Ram?

Wednesday, February 4th, 2009

It’s true, as I read it from http://www.popsci.com/node/31716.

It consists of mainly operational functions, not included graphics other ram consuming.

I just wonder if the current technology that used in our PC’s software just takes this example as the step to focus on the memory consuming more and more, thus gives us more flexible use and reliable.

How can that come?