May 2013
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XBoxOne? You're free to move on.
For summary of #xboxone press,
- Only AAA titles there, not attractive, no indie games so far. - Around 10-15 titles will be ready at console launch. But Peter Molyneux didn’t believe it will close to that number. - Console requires no always-on feature but they do want and encourage developer to add online features into the game in which finally it will be always-on at the end. - Console...
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Case study for iOS game especially downloads...
Two similar cases for good reference in iOS game.
Candy Meleon It’s freemium game developed by 2 people. It reached 400k downloads within 4 days, and 1M downloads within 1 week. It’s backed by publisher. See it here https://www.facebook.com/photo.php?fbid=453867238040874&set=a.453864604707804.1073741825.200879290006338&type=1.
Badland It’s premium game ($3.99 as of...
April 2013
9 posts
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Ultimately, we refuse to accept this as a part of our industry. We believe that...
– Rami Ismail’s respond statement http://toucharcade.com/2013/04/22/vlambeer-cloned-again/
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Ridiculous Cloning: Vlambeer's LUFTRAUSERS Cloned... →
What is it about Vlambeer that so readily attracts companies to make clones of their games before the development pair can release their own projects themselves?
Vlambeer faced this kind of crap news for a 2nd time. This is the moment when I really realize how dangerous of clones.
Please do me a favor, you should not support clone games. Go to genuine creators and hug them instead. I wonder of...
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Inspiring videos
It all begins with this tweet shout out from @draknek.
Then I got a couple of inspiring videos from his friends as follows. I finished watching them.
and
Hope you enjoy and get inspiring energy.
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A feeling of perfection ?
I’m planing to do an announcement, hmm, not so much about the big announcement like that, but more like a shout out that we’re up to something we’re doing right now.
I’m not like a guy who can do a secret project for years then make a word up on that in one time. I love community. But for some reasons, I’m feeling skeptical and kind like...
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The proper way of using open source library to...
I would think it’s not only in the game field that if you use open source project with your own project, you will end up modify a lot of the library’s source code, or at least to say enough to make you feel I should share my code for the benefit to others.
Back in time, I usually do a quick job just to quickly download and do a fast integration with my own project. The purpose is to...
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Creator name or Logo Branding - A way to go for...
I had thought back and forth in my head about a good way for remembrance. It’s either an actual name of the one who made it, or a logo.
In the sense of making game, if you participate in a project and contribute your effort to it in some ways. Would only name of yourself, or a logo representing yourself be a good choice to use?
Take an interesting case of indie game developers out there...
March 2013
2 posts
1 tag
Cache complex actions as much as you can -...
I experienced a problem myself that involves a complex final action to be invoked via runAction() on certain object. I firstly started with creating everything on demand. That means whenever I want to punch() then all related actions (ranging from CCRepeat, CCCallFunc, CCSequence, CCSpawn, to etc.) will be created on the fly in that time. This really causes a problem later on when you bring in...
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How to play sfx with pan option in...
If you didn’t see any option to set pan value whenever you playEffect(), don’t worry and don’t go too far trying to dig it deep. It’s there lying inside SimpleAudioEngine class but there’s just no interface for us to use. Solution? We will create ones.
Solution
We will modify the following files (as of cocos2d-x 2.0.3).
SimpleAudioEngine.h
SimpleAudioEngine.mm
...
February 2013
9 posts
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Creating a combo system by hooking with animation...
I came across to create a combo system for 2D game, and found out an interesting method to create such a combo system in the game.
I would call it hooking per-frame animation system. In fact, its core system was already implemented inside cocos2d-x itself but we just enable it and add our own usable system on top, then combo system is there to work with.
Please note that the following steps I go...
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Mojam is Coming up!
Mojam, a livestream event for game jam ~60 hours event hosted by Mojang is coming up next tomorrow according to the announcement here.
This time …
The special for this time is that Vlambeer, and Grapefrukt will be joining the jam event as well included with old fellows like Oxeye game Studio and Wolfire Games.
I watched previous Mojam event and donated to get access to all games...
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Trello Pro-tips
If you use Trello more than often, or use it in every single day. Here the pro-tips that I use it often myself.
Note: % symbol means “while mouse is over a particular card”
Shift + ? = To show up list of short key
C (%) = Archive the card
D (%) = Set due date to the card
L (%) + 1 | 2 | 3 | 4 | 5 | 6= Set label of the card, the number is to select which label
N (%) =...
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Avoiding problem on TestFlight & Got accepted in...
Two quick update about avoiding time consuming problem on TestFlight, and my indie game involvement.
Avoiding problem on TestFlight Important note is that TestFlight’s invitation is 1-time acceptance, it’s not unique. So when you sent an invitation to someone’s email but the device that one’s using is not his/her own for instance of time, it will cause a problem later on...
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Friction on XCode's weird bug and distribution
I came across two frictions today during development on iOS using XCode.
XCode suddenly stops and cannot build anymore builds on real device This is somewhat annoying and sometimes may act silently. The problem I faced is that I added some code and hit run in order to build over to my device. It compiled successful and returned no errors. It lured me to think that what I added is basically...
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Fuck it, I'll do this alone.
source: Image from http://bit.ly/WOI7SE
BEWARE: The following writeup is so much in my random thought, I just need to flow it out, and yeah …. FUCK IT, I’ll do this alone.
I think as of now my indie life is so fucked up with several reasons.
I decided to go indie more than a year ago right after I graduated from university. I spent nearly more than half of that doing public...
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Say Yes or No to Unity?
Recently I came across to a tough decision making whether or not to use Unity for future game projects.
To be honest, for a couple of years, I always discounted it as something which is not right to me, something cheaty. It’s just … not right to use it.
Anyway, the previous statement holds for the case that I never really try to understand its architecture, or even use its product...
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Humble Freelancer Tips for Beginners
Freelance Contracting has become increasingly popular in today’s society, and with good reasons. With economic crises and unstable job markets worldwide, it makes sense to use your skills and talents to build a business of your own. Here are basic tips that might benefit you for being freelancer.
Find the right platform on where to search for freelance jobs. You can use Freelancer.com or...
January 2013
8 posts
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Participate in Global Game Jam 2013
Tomorrow is the starting day of Global Game Jam 2013 in Thailand at the local site, Rangsit University.
I will be joining in with @dodgebulletsss and @pratchpak, and hope to strike for innovative game this jam.
The event runs from 25-27, approx 48 hours in creation (2 hours is out according to agenda which I don’t know why??).
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4 Finance Tips for Freelancers
In an article in the Freedom Forum Diversity Institute, writer Joe Green notices that freelance journalists often compare the task of building portfolios with playing poker.
As in poker, selecting what projects to take requires strategy. Cardinal rule: every card will eventually have to leave the hand. The freelancer then should be careful to only choose the best ones to assemble a winning hand....
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Ad-Hoc Build + TestFlight Wins
I finally have a chance to go thoroughly the steps building Ad-Hoc deployment and I found out that this How-To is usable and can be applied to modern version of XCode.
Combining that with TestFlight to accommodate the invitations, distribution, and tracking of comments not to mention about its SDK to gather users experience during interaction with the game itself.
Currently I don’t use its...
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Trois - Ludum Dare 25 Rate Result
Our jam game Trois for Ludum Dare 25 now has a result!
It’s not quite that charming to show in any ways. But I know the limitation and purpose of participation this time.
We scored 2 categories in somewhat top of the table especially Innovation. Those twos are in first 100 rankings. I admitted that Theme is really light as time is big factor and we twisted the design on the fly.
I...
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The power of team energy
One of my side business which I do in free time is music.
I started it from day 1 with another one of my best old friend from the time of high school. It has happened since last December, around 1 year ago. Me playing drum, and my friend playing guitar and singing.
There’s a need to find another member to fill out positions required as a full band. One is found, and filled into the band....
December 2012
12 posts
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Trois - LD25 Game - Post Mortem
As for just 1 week ahead before the judging period of Ludum Dare 25 will end up, I think this is a good time for me to find some free time to write about Trois, a game that me and my co-worker made in 72 hours.
If you haven’t play the game yet, and would love to have hands on it first before reading this post. Just click on the image below, it will walk you through the entry page, or this...
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Aha moment with Dash & Dot's post mortem
I remembered the moment from the very first days being a beta tester and gave valuable feedback to Dash & Dot game studio based in Russia.
It’s dated back around 1 year ago. I have a chance being allowed to have my hands on their game, Virus War. And just recently, they posted about the memory or post mortem of Virus War in which I finished reading it as well. Aha moment pops up,...
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Game jam events
So up coming game jam is Folis’ New-Year Game Jam that will be taking place during 31 Dec - 2 Jan. It’s pretty much flexible and doesn’t have strict rule the same as Charity Game Jam hosted by @McFunkyPants back in November 2012.
I’m still deciding and thinking whether I will have a chance to participate in this one coming. My family will go out, so I should do the same...
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How to fix Enjoy to play Super Meat Boy and others
Story first
— Something with no story is not so sweet right :) But if you’re in super hasting mode, just jump to the solution section below —
Enjoy is a tiny program I use (and most of gamers out there on Mac) to play games that normally aren’t design to play with joypad. It will help players map joypad’s keys to keyboard so they can enjoy gameplay in more enjoyable...
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Debug information is crucial
Center position of offseted character sprite
Recently I’m working on one of my game project after having fun with Ludum Dare 25 event. One of the thing I’ve found that is pretty much important is debug information.
Hell yeah, it’s so usual and very normal to talk about it but I believe most of programmers out there still regard it as a low priority or things that can be skipped...
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Step through the physics world | LD72 no.25
So quite some time before the information you’re reading get posted on this site, my blog :_)
The following is the updates
-> I got a name for 3-leg-Alien that we will be controlling it in the game. The name is Trideroche. To be honest, while I were searching for information over the Internet, I found something about vocabulary namely “Tribe - De - RoChe”, not sure whether...
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Changed to use chipmunk, tested, moving forward. |...
Now the time has passed quite gracefully, more than a half day now.
Current progress is pretty much learning, and testing functionalities in chipmunk that will be used as a core in the game.
Before that, I spent first portion of the time in recalling about Box2d, and trying to make it works. I ever used Box2d once back in my experiment iOS game project quite more than a half year ago, back...
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Taking long time | LD72 no. 25
I’m taking too much time to make the base code involving Box2d up and running. This also includes a decision to change cocos2d-html5 version from 2.0 to 2.1, quite notable changes that can drag you some time.
But glad that I’ve read the rule carefully again and found out that actually there’s 2 parallel event running in Ludum Dare. I work with my another mate, so I fit in...
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LD25, Got an idea!
Got an idea after the first 2 hours passed in Ludum Dare 25.
We will be playing as 3-Leg Alien invading Earth. “Go as fast as you can” is a main concept. But the highlight will be a controlling system of the alien itself. Individual leg will come to play as you need to manage which leg will move first and next to maintain stability including with higher stepping that pull particular...
Anonymous asked: hi, can you tell me or give me the code for xna 4 tank project? because i want to see how you do it, but, i cant convert it. thanks
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"CLD1" Full Loop Development Postmortem
*At first I would like to credit Suebphatt Leelertphong for his master pixel art, and Narupai Asksonmee for his 2 chip-tune in-game music that he agreed with me to do it for free specially for this game.
—- Charity Game Jam, a very first online game jam event as part of LudumDare I ever participated. This time, it comes just about the right time to bulk my energy from the main workload.
...
November 2012
9 posts
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Added more, Fixed more | Footage video no.2 | CLD1
I have done more features despite the fact that it’s more than 72 hours by now for the game jam which is normally 48 hours.
In any case, it’s fun to do something like this.
Pre-alpha footage video
The following things are done for this version.
Updated with new art asset including main character, fixed zombie spritesheet and weapons.
Fixed positioning of bullets coming out from...
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First pre-alpha footage of CLD1 - Charity Game Jam...
I spend more than 48 hours by now for the Charity Game Jam hosted by @mcpunkypants and LudumDare.
Pre-Alpha Screenshot
Pre-Alpha footage video (HD recommended)
In any case right now, I got basic mechanics working. The things you see here in the video includes.
Zombie’s wandering AI alike
Aiming system + Shooting
Switchable of 2 weapons (switched to shotgun at the near end of the...
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Up and running, going forward
I’m back on the coding route again. I spent a couple days sleeping on the floor, lazy to death, not to thinking about plans or systems I gonna write code implementing them that much. But after my friend’s game on iOS launched today back in the morning. Ohh god, it splash the energy on me, I need to get things done.
Of course so, talking a bit in technical terms. The code used in...