About me

Game programming is my addiction. I started out from Java with my own Haxek Engine, then came to C++ with DirectX and now reached to C# with XNA.
I have developed game related applications in the recent years intended for competing, freelance project and in-house comsuming, to name them, Apollo13, Fantastic Junk, Fantastic Junk: Worm Killer, My World, Haxek Engine, and RealKo Engine.

I would love to share the knowledge about game development both in the field of programming and art creating. I have been working with many different kind of artists (modeler, 2d graphics, 3d graphics), and I found that as a team we can get the big stream of ideas flush from another side of dimension we stand for.

The content you will see at this site is coming out from my personal idea, work expreriences with others or by myself, cool stuff that may adapt from others or scratch-implement by my own. Anything you see fit, and you like it, you can comment it and let me know. Anything you don’t like, and see not so unprofessional, you can let me know to improve that things too.

Reach me at haxpor at gmail dot com. Nice to know you all my friends!

Haxpor