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Imagine Cup 2010: Game Design Live Meeting

This live meeting was started on 1.00 – 2.00 PM yesterday, on 21 April 2010.
About 40 attendees in total.
I included, and summarized it in here in case you want to see some brief or some perspective from me. Anyway, you can always go to imagincup offical website and grab the recorded audio anytime.

Almost entire of [...]

Get my hands on Dragon Age: Origins

Hey, I just brought Dragon Age: Origins Collector’s Edition back from Zest, at Pantip 2 days ago.
Right now I am gonna show you what’s inside that retail wooden box.

Dragon Age’s Package, Front side

Dragon Age’s Package, Back side

Dragon Age’s Package, Side

What’s special about that collector’s edition is that,
1.) Cloth Map

Cloth Map

2.) Valueable [...]

Round 2, we coming !!

Horayyyy!!!!!!!!

Is it too late to celebrate ? As the announcement for the teams who advanced to round 2 has announced on 4th, April 11:59 GMT, our team “JubJub” with the game “Junk Master: The Journey To Junk Lord” could participated further in round 2 !!!!

That’s a very good news. We work very hard, and very [...]

Content management

Have you ever test your XNA game and find out later that the memory usage is so high even if your game is such a simple 2d game?

For sure, just count for me too. To tackle the problem at hand, firstly you need to look closely at your memory usage and then your ContentManager object [...]

Preserved order dictionary

I have read on Shawn’s post about the LINQ’s performance hit before I go deep to post this.
See his post for more discussion and more perspective view can help you understand [...]