After the big relief of finishing the demo phase of Junk Master.
I think about the new idea of level design. Why don’t integrate the real physics into the game? Then we could have garbage floating/sinking above or in the water, player must quickly grab that stuff and put them into the right trash!!
That sounds interesting. Right now I have planned about doing physics engine, it’s maybe embed into Wekarusung or just a standalone. I didn’t name it yet. But firstly I need to finish reading that physics engine book first, ha ha ha.
Up to this point, I have realized and always keep in my mind that if we are ready by having our engine, toolchain, and resource right on top of our working desk then we could build any game right away. Right now, the 2d game engine is finished, but it lacks some parts to fulfill its completeness, physics, and Ai.
I will let my team mate does the Ai library stuff. I will do the physics thing. If it can be finished (only for the thing we gonna use) just before the second round begins (and also if we could enter 2nd round) then there shall be some interesting movement in the level design.
Time will tell.

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