RealKo Engine updated

Hello you guys.

I have updated RealKo Engine to fix the issues proposed by users at

Aeronautical Radio of Thailand LTD.
There are major 4 issues as follow.
1. Lots of resource being loaded is too large, slow loading process should be avoid
2. Changing the new offset of airport should affect others transportation object (airplane, cars, etc)
3. Be able to flexibly add new type of airplanes.
4. Option to enter the test scene, for fast debugging and testing simulation
I have written the possible solutions into text files which you can download it from the link below.
Issue 2, 3, and 4 are already fixed but left 1 as the long process to tackle down.
If you want to see more detail about how I tackle those issues, please those downloadable file below.
[Brief]: For what I can say to you now is that, RealKo Engine can now flexibly add new type of airplane. In fact, I have changed the name, and internal format of airplane to transportation object to let it be more generic and support wide range of objects in the simulation. So they can be airplanes, cars, helicopter. Ha ha, thus now very flexible to use.

For a little more detail, the transportation object now consists of 3 rotateable meshes, users don’t need to specify them all in the config file, but they are all optional. This way, by becoming more and more generic in the format, the good is given to users. You can see the detail of format of transportation of config file from the same solution file below.

The main problem is the resource management and loading. I have tested it, and it requires at least 2GB to handle those models, airplanes, and etc. Note that those model of airport and airplane is the most complex one that will be really use in the simulation, it’s Suvarnabhumi Aiport. So if I can tackle and find the way of rewriting the content management to be more efficient then it will cover all others airport. :)

And I want to say that from now on, a changelog will be available so you can see what’s updated.

See you next time.

[Download: Solution File
, ChangeLog]

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2 Responses to “RealKo Engine updated”

  1. Dome says:

    The changes were made from the inspiration by the real experience, right? :D

  2. admin says:

    Not quite really.

    They come from the issue, and want-to-improve from the guys at Aeronautical Radio of Thailand LTD after use the engine for a while.

    Sometime soon, maybe I will grab the real experience as you said into the code. :)

    Thanks Dome

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