Archive for September, 2009

Check out RealKo Video Representation!

Monday, September 28th, 2009

Hey,

after all I have the video representation of RealKo Engine.
Initially this video is presented in OpenHouse 09 at Mahidol University, Payathai, Thailand. Just to show the student how MUICT student capable of something! : )

This video cannot be succeed in produced if I won’t have the best video editing, Mochaz.
You can see his works at http://mochaz.com.

Okay, and dont be worry or curious about the name at first show of the video “Wondersin”. It’s just the fancy name.
It doesn’t relate to any particular company or entity. Just pure pure name, for eye candy and fun voice.
Let me tell you some history about this name, in that time I just love to watching Wonder Girls perform on the stage, love their songs too. So just come out with this name combining with my name “Wasin”.
Now you know what I mean.

I have uploaded it to YouTube.com.

*Please note that the flicker or some crap of graphics in some particular time will be fixed or may already fixed in the later on version that I currently working on. This video is created reasonable time ago.

Just pass the link to your friends and see what’s they say about it. (Let me know too, ;)
http://www.youtube.com/watch?v=pBOCk9Pl67M

[*EDIT: I cut out the flash object here due to slow of loading the page. Just go to above link, it's the same.]

Enjoy!

Before next coding…

Friday, September 18th, 2009

Hi my friends.
Just relief that I can say “hi” to you again. After the long period of studying and doing college’s projects (like a pile!!).

For now, RealKo Engine is stable. The current version is 1.01. Many features are updated and some minor issues are fixed. I have tested the engine with networking test bed, the result is very good. Server is sending the data in the rate as same as the fixed rate of XNA Framework (16 ms each frame). No faster or no slower. Due to the networking environment is purely on LAN. The speed and bandwidth are not gonna be the big issue here. As I have calculated the usage of bandwidth of LAN from the exessive design of data packet sending across between server and client, it will only consume not more than 5 % of overall bandwidth of LAN which is very good. The actual percent is very lower than that, I can’t remember where that paper I put on.

Thus far the 3-4 months in developing RealKo Engine is well passed beyond doubt. It’s finished now as base. From now on I will add more features into the engine including “The Sun”, new type of airplane (helicopter, and airplane that has a turbine, more efficient and improved shadow algorithm, and minor code which can boost the flexibility of usage with engine.

Also I just checked my site back then 2 days ago, and I have found that on Tuesday, 9. There are strange large amount of visitors coming to my site. Then I checked the link. I can see Thai people from Thai Flight Simulator commend my engine with sweet words. I want to thanks them at this point for such a high praise. I also visit their FS and see their screenshots (http://www.thaiflight.com/mach/modules.php?name=Forums&file=viewtopic&t=10434&postdays=0&postorder=asc&start=120). I think that maybe it’s time for me to improve thing a little bit! Some screenshots I saw just trigger me on some features that I have missed (which of course not listed in the initial requirement of design paper. :), so I will put it into the future plan, thanks again.

Okay, last word for today. I personally think that I may put RealKo into open source someday. That could be great idea?