Hey, nice to be here again.
Now the map is updated (current code is 3), you will see quite of improvement stuffs in the scene.
The map now included with buildings, highways, trees, lots of texture lights, the emissive map (which you can see the building turns on its own lights in the night), and more and more detail on textures.
My artist has done quite a great job here. Lots of the time which he spent on the detailing the textures for each mesh. Diffuse, normal, specular, and emissive map and others too, when integrated with RealKo Engine, can give nice and virtualized both in feeling and actual quality in the scene.
I have captured a lot of screenshots here so I dont want to waste any time now, just see them below.
Last 13 screenshots (before last 2) of above gallery are the most recently updated from my experiment with light’s properties.
I have changed the position, color, specular intensity, radius, etc of the light itself just to see the different in variety in the scene. There are 1 directinal light for sun, and other 10-13 for point lights in the scene you just saw above.
Sorry for my english this time, it’s quite late now and I feel blurry. But I really want to finish the post to show you the improvement right away, so please don’t mind this thing :)
Til next time my friends.
Thanks for coming by.
Tags: improvement, map, map 03, mesh, pointlight, realko, realko engine, scene, suvarnabhumi, suvarnbhumi airport, texture, xna













































































Pretty cool post. I just came across your site and wanted to say
that I’ve really enjoyed reading your blog posts. In any case
I’ll be subscribing to your blog and I hope you post again soon!
Hey, thanks Maria.
Grad that you like it.
I will try my best to update this site frequently.
I thought you haven’t open for any comment. I’m looking forward to seeing your complete project. Right now, i think that it’s pretty cool. Hope that you’ll start building full game that’s very sticky.
i hope you have time to post your progress in video capture 555.
Thanks for coming by cmmadnat.
I always open for the comment, suggestion, or any critisms. (Maybe I haven’t note out in the post, so sorry for that.)
So, I will take this chance to tell you all that I alwasys open for any comments, suggestiong, and critisms.
About in the video capture, haaah!!, I started to capture a few of features but have no time to upload to youtube yet.
Anyway thanks very much for your visiting, I hope you can get some idea out from my site.
Awesome!!
I hope you will have a new post soon.