Hey, nice to be here again.
Now the map is updated (current code is 3), you will see quite of improvement stuffs in the scene.
The map now included with buildings, highways, trees, lots of texture lights, the emissive map (which you can see the building turns on its own lights in the night), and more and [...]
Hey, my friends.
After having a good long rest, I decide to come back quickly and start to work again!!
Programmer should have some naps right? If energy is too low, or some of the motivation has gone, it’s the time to refresh thing up by doing anything that not involving with code. That the couple of [...]
Welcome back my friends.
Lots of improvement in term of airplane asset and its related functionality inside the engine have been done. They are now quite close to stable.
For what I have planned before dumpping myself into the code is this.
For the airplane asset configuration, there are many type of airplane such as “Boeing 747 – [...]
As the xna team works quite hard to get the new XNA Framework version out every period of time.
Now XNA Game Studio 3.1 is released.
You can find more information from http://creators.xna.com.
And also the important thing to note is that, if your project is relied on the framework version 3.0. You can upgrade your project into [...]
Hey, we meet again.
I hope to come back in a while and post something in progress about my RealKo Engine.
Okay, this time I will show you the real stuff of airplane applied with diffuse/specular/normal mapp.
I have found out by myself, get the feeling that only the diffuse map is not enough in this modern day. [...]