From what I have done now, integrating the particle system from creator club into my deferred shading system. I have 2 options as this case also can be applied to you too for the approaches I gonna use to integrate this stuff.
First, it’s the simplest one which can be done without much effect. NO [...]
I have uploaded the video to show one of the weather feature of the engine to youtube.
Sorry for the quality of video, I want it to be as small as possible, and also this is my first time for uploading this stuff.
Please compared this to the following captured screenshot directly from my computer, the quality [...]
Deferred shading rendering system is what the system that I integrated and used as the main building block for my “RealKo Engine”.
Okay, just go straight to what I want to say now.
I have found the problem of lighting when I used deferred shading as the rendering system. I knew that all the geometry information is [...]
I have buried myself with RealKo Engine, it’s the engine to be worked with the airport-tower communication, to practice the guys out there for the real simulation when the plane take in or off.
I have started this project about 2 months ago, nearly 2 months I have spend the time to test the individual features [...]
Have you ever wonder how to implement the lighting in the cloudy and raining day?
For me, the answer is “yes”. By jump across directly to 3d world would be a bit of difficulty, so I decide to do it in 2d first.
The behavior of the lighting in natural is complex and unpredictable, we always try [...]