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Texture mapping techniques

The testbed I have recently done so far, this time I focus on the mapping of different set of texture on the model.
The boeing model is mapped with the normal diffuse texture, thus give the result of the night, that only windows are litted.

For the floor, I have applied with diffuse texture, along with cool specular texture that give out the result you see the most bottom, but keep in mind this result will be given when you set up the light source’s position and its power, color, and direction of looking properly, in this case I use the direction light (but no shadow at this case).

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