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Map (included bone issue)

I have finished testing with the Suvarnabhumi Airport map, it’s only part of the whole map.
Note also that the model is not yet finished, the textures are not applied yet, so I set it the white color at initial and applied with the fog to get more depth.

I have found the very important issue after doing this stuff, it’s about the bone information that resided in the model’s ascii file (I have use the .fbx with ascii as the exported file.). If the model’s meshes are not designed to bound with one bone, then you must use each mesh’s bone to apply as it initial matrix before going to apply it again with our world matrix in the xna app.

But how can you know about these information anyway, there are 2 options.
First, you are told from the 3d-artist.
Second, you write your own model’s structure listing program which will generate plain text file with the information about your model’s bones and meshes. (Thanks to Riemers’s book-resource (http://www.riemers.net), to help me learning about model’s structure.)

Note from the images above, I have 2 sets, first set is rendered with the render state of ‘WireFrame’ enabled, this intends to give the outline of meshes. Second, with render state of ‘Solid’ enabled, this gives you more depth when applied with fog (I have choose to use wireframe at the first place is due to the model has no textured included, so it’s nice to just see the outline structure of the meshes.).

Thanks, and see you next time.

2 comments to Map (included bone issue)

  • After reading through the article, I just feel that I really need more info. Could you share some resources ?

  • Thanks for your visiting,

    Currently I am doing the project, it’s about the airport simulation, we will be virtually the control guy on the tower.
    The map I posted is the uncompleted, no textures included, the 3d-team is working on it. I just test it with fog.

    The engine for the simulation is not done yet, actually it doesn’t started yet. I am in the period of testing some stuff.
    I am please to share some info, but now I don’t have much time to write all the info, so I post up my screenshot instead.

    Anyway, until that time, I will share some of my exprerience done with that engine.

    Thanks alot for coming by.
    :)

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