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Bloom

After a long week of rest, I went to the sea at HuaHin with my friends, then went back to see my mom.
All about rest and relax.

Now back to business, I have gotten my hand dirty again.

I have looked into the bloom post-processing sample from creator club. Not long that I decide to do some [...]

Watercity enhanced (again) with fog

Wow, quite alot of enhancement for me though.
This time I up for even another level, with the adding of fog to the watercity scene, and you can setting the fog’s properties in real-time.

It’s quite nice.
Of course, you can download my project file at the bottom to learn it by yourself.
Enjoy!!

#gallery-2 {
margin: auto;
}
#gallery-2 .gallery-item {
float: left;
margin-top: [...]

Watercity in winform (tool-creation example)

I up the level of the previous watercity into another step.
By integrated it with the winform. In this way you can create the tool-set for your 3d-app, game, and whatever you can imagine. With the flexibility from the serveral controls in windows programming, you can add many and many options to change your 3d app’s [...]

Watercity

Now, I quite finished my testbed on water.
I named it “Watercity”.

Please enjoy!!

#gallery-4 {
margin: auto;
}
#gallery-4 .gallery-item {
float: left;
margin-top: 10px;
text-align: center;
width: 50%; }
#gallery-4 img {
border: 2px solid #cfcfcf;
}
#gallery-4 .gallery-caption {
margin-left: 0;
}

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Water reflection testbed (working gallery)

I want to show some of my screenshots taken from the recent testbed on “Water reflection”, from the ground up, it includes the diffuse texturing, specular texturing, specular highlighting, reflection, and ripple (or perturbation texturing).

Below you will find the screenshots from the start of the testbed’s process.

I am so sorry that I cannot include any [...]