Case study for iOS game especially downloads report
Two similar cases for good reference in iOS game.
- Candy Meleon
It’s freemium game developed by 2 people. It reached 400k downloads within 4 days, and 1M downloads within 1 week. It’s backed by publisher.
See it here https://www.facebook.com/photo.php?fbid=453867238040874&set=a.453864604707804.1073741825.200879290006338&type=1. - Badland
It’s premium game ($3.99 as of now) with no publisher or investor. It’s developed by 2 people. It reached 100k downloads within 1 week.
More info here http://www.badlandgame.com/2013/04/16/100-000-players/.
